Showing posts with label Robin Hobb. Show all posts
Showing posts with label Robin Hobb. Show all posts

Tuesday, November 22, 2022

A Dreamer's Notes: Under the Threshold



Less can be more. I am going to start sharing brief notes from my commonplace book (aka my journal) on this blog, ranging from current movie reviews to snippets of ancient philosophy.


 Soul in Slumberland 

The movie Slumberland, available on Netflix, is getting rave reviews and deserves them. It's deeply moving and visually stunning, sad and scary at times but relieved by flashes of wild humor and with a deeply satisfying ending. We travel through many dream doors and learn how it might be possible to enter the dreams of others. We see that loving contact with the departed is possible in dreams. We learn what can be gained when we brave up to nightmare fears. We are drawn to think about whether there are dream producers and dream regulators who try to give us the dreams they think we need and apply certain rules.

Most exciting, for me, is the vivid depiction of what can happen if we lose a vital part of ourselves - the beautiful bright dreamer - through soul loss and it goes off to live in another world, leaving us bereft of dreams and their magic in regular life. And what it means to get that dreaming self back in the body.


Beneath the Threshold

"Out of slumber proceeds each fresh arousal and initiation of waking activities....To some extent at least the abeyance of the supraliminal must be the liberation of the subliminal. To some extent the obscuration of the noonday glare of man's waking consciousness must reveal the far-reaching faint corona of his unexpected and impalpable powers."
- Frederic W.H. Myers, in his masterwork Human Personality and its Survival of Bodily Death. Myers, a classical scholar and poet as well as one of the founders of the Society for Psychical Research, is using language he invented. In the Glossary at the start of Human Personality, he defines "subliminal" as follows: "Of thoughts, feelings, &c,, lying beneath the ordinary threshold (limen) of consciousness, as opposed to supraliminal, lying above the threshold...The threshold (Schwelle) must be regarded as a level above which waves may rise - like a slab washed by the sea - rather than as the entrance to a chamber."


“She walks into a dream like you walk into another room."

A few lines from a fantasy novel by a popular author who understands dream travel:
“They go journeying by dream all the time. She can't understand why I make such a fuss about it."
"So you dream of your woman?"
"She is not my woman. Never talk about a woman [of her people] that way. And I don't dream about her. She comes into my dreams."
"What's the difference?"
"In the world you and I grew up in, nothing at all. In her world, she walks into a dream like you walk into another room."
- This passage is from Forest Mage, the second novel in Robin Hobb's Soldier Son trilogy. She gives us clear, simple insight into the nature of dream travel, as experienced by ancient and indigenous shamans and Active Dreamers today: the essential dimension missing from any number of psychology and sleep research books.

Stoic Divination through Sympathy and Soul Travel 

The Stoics had an optimistic belief in divine pronoia: that the gods sent forewarning to humans out of benevolence. They defined divination as “the foreknowledge and foretelling of things that happen fortuitously” (Cicero De Divinatione2.13). The future that cane be foreseen for them is not predetermined.

Two modes of divination described by the far-traveled philosopher Posidonius are observation of the "affinity of al things" and the close study of dreams. He spent time with druids in Gaul and wrote five books on divination, of which only fragments survive, mostly in the pages of De Divinatione, a philosophical dialogue by Cicero. The concept of sympatheia - the  "affinity of all things” (συμπάθεια τον όλον) – presents the world, including the gods, as a unified organism with mutually interrelated parts that turn on each other. Everything is part of a cosmic body. Just as your whole body may respond to the lightest touch on your little toe, what happens to any part of the cosmos may resonate with the whole and generate an event far away. 

Posidonius taught that the soul travels free from the body during sleep. “Divination finds a positive support in nature, which teaches us how great is the power of the soul when it is divorced from the bodily senses as it is especially in sleep and in times of frenzy or inspiration: (Cicero de div 1.129). The Stoics held that dream divination is open to all, a view resoundingly espoused by Synesius of Cyrene in his wonderful little book On Dreams around the year 404.


Image: "Subliminal" by RM with AI assistance


Saturday, June 5, 2021

Robin Hobb's Ways of Magic and Dreaming


Notes from a Reading Life

I don't know why it took me so long to start reading the exceptional fantasy novels of Robin Hobb. Since I devoured Assassin's Apprentice,the first book in her Farseer trilogy,I have been cracking a new novel in the vast cycle every week or so. I might have finished the 13 novels by Hobb that I have in my current reading pile (she has published many more, under more than one name) except that I have just a few other reading assignments. I must also confess thatI have a polyamorous relationship with books, hopping in and out of bed with many in a single night.
     The names of her characters - King Shrewd, Prince Chivalry, Lady Patience - looked silly to me before I started in, but within a few pages I had made the adjustment. I wasn't sure to begin with that I wanted to give time to yet another neo-medieval series, replete with swords and sorcerers and dragons, but soon she had me in her spell, and her dragons are most superior..
     I am fascinated by the ways of magic described in Hobb's splendid series and by the wildly shamanic and moving treatment of human-animal bonding. Best of all, as her protagonist deepens his practice, he - and the reader - learns more and more about the power of dreaming.

At the start of Royal Assassin, Book 2 of The Farseer Trilogy).we are told we are in a world where there are three kinds of the magic.

The first is the Skill, inborn in royals of the Farseer dynasty and sometimes appearing as a "wild strain" in people whose ancestors came from outside the settled lands of the Six Duchies. "One trained in the Skill is able to reach out to another's mind, no matter how distant, and know what he is thinking. Those who are strongly Skilled can influence that thinking, or have converse with that person. For the conducting of a battle, or the gathering of information, it is a most useful tool."

The second magic is the Wit, denounced by many as "beast magic" and sometimes punished by a gruesome triple execution by hanging,cutting and immersion in water.  We are told by a cautious chronicler that "The Wit, it is said, gives one the ability to speak the tongues of the beasts. It was also warned that those who practiced the Wit too long or too well became whatever beast they bonded to. But this may be only legend." We will learn much more through the voice of the protagonist-narrtaor, FitzChivalry as we enter his deep bonding with a wolf, which gives us some of the most powerful writing and most moving scenes in the cycle.

Then there are the Hedge magics: potions and palmistry, skrying and spell-making and herbal remedies.

 The force of the Skill is dramatized when Fitz comes to the tower room where his master, King-in-Waiting Verity, has been using it to confuse the minds of the terrible Red Ship Raiders. Startled by his entrance, Verity "turned to me and his face was like heat, like light, like wind in my face. He Skilled into me with such force that I felt driven out of myself, his mind possessing mine so completely that there was no room left to be myself in it. For a moment I was drowning in Verity, and then he was gone, withdrawing so rapidly that I was left stumbling and gasping like a fish deserted by a high wave." The Skilled royal steadied him and apologized.

Our hero Fitz, a royal bastard, is both Skilled and Witted, though he is given no useful training in either magic. He learns the depth of animal bonding after he purchases an abused wolf cub from a vendor who has been keeping it in a cage. The wolf hates and distrusts humans. But with time and exquisite care Fitz is able to grow and gentle their relationship until they are closely bonded, able to converse mind to mind, to protect and heal one another and even to share, for a time, each other's bodies. The country folk who are Witted call themselves Old Blood. Hobb's description of what evolves between Fitz and the wolf he comes to call Nighteyes is wildly and truly shamanic, also so deeply human and canine 


In Assassin's Quest (Book 3 of Farseer trilogy) we learn more of the risks of the "magic of minds"known as the Skill. 
 "It requires a great deal of energy to wield it on a daily basis, and it offers to its practitioners an attraction that has been misnamed as a pleasure. It is more of a euphoric, one that increases in power proportionately with the strength and duration of Skilling. It can lure the practitioner into an addiction to Skilling, one which eventually saps all mental and physical strength, to leave the mage a great, drooling babe." 

We are given further ruminations on the magic of the Old Blood: "The Wit seems to be a form of mind linking, usually with a particular animal, which opens a way for understanding of that animal's thoughts and feelings...What the Wit may be is a man's acceptance of the beast nature within himself, and hence an awareness of the element of humanity that every animal carries within it as well." 

As his faculties come more fully alive, Fitz finds himself able to enter the perception and seemingly the bodies of people at a distance, initially without control. When the coastal duchies are plagued by the raiders, his dream self joins a boy in a desperate battle ."I do not think the boy could sense me. This was not my Skilling out but his reaching to me with some rudimentary Skill sense of his own. I could not control his body at all, but I was locked into his experience. I was riding this boy and hearing his thoughts and sharing his perceptions." . Before he can figure it out, the boy's throat is cut and for a moment he is joined in the rapture of a bloody death. 

Later he Skill-dreams into another desperate fight against the Red Ship Raiders. He enters the body of a Duke's daughter and wields his battle ax, through her, with amazing effect. The cost of his unplanned Skill dreams is terrible headaches and fatigue for which he takes a dreadful remedy. 

He has to learn discernment, targeting, how to set up walls so he is not open to anyone, Skilled or Witted, who leans his way. The urgency becomes clear as we witness the continuing raids, which deploy a mode of psychic warfare that reduces opponents to ravening zombies, and a vicious struggle for the Farseer throne. We learn that the Skill unlocks powers initially beyond imagination. Ancient masters created portals and highways into a deeper universe and sculpted living dragons from black memory stone, and the arts can be revived. 


In Fool's Errand (book 1 of The Tawny Man trilogy, the sequel to the Farseer threesome) Fitz discovers the treasures of hypnagogia. experiences in the liminal space between sleep and awake: "I lingered in the hinterlands of sleep. Sometimes I think there is more rest in that place than there is in true sleep. The mind walks in the twilight of both states, and finds the truths that are hidden alike by daylight and dreams. Things we are not ready to know abide in that place, awaiting that unguarded frame of mind. " 

SPOILER ALERT: You may want to skip the two following short paragraphs if you have not already read Fool's  Errand

His communication and bonding with the wolf deepens. He escapes death by fleeing the "battered husk" of his physical body and sharing the wolf's body, with his consciousness, for a time. "I shared residence with the wolf in his body, perceiving his thoughts, seeing the world through his eyes."

Later, when Nighteyes is near death, Fitz risks everying by projecting himself into the wolf''s body again, to heal his heart by becoming his heart, moving it back to a regular pattern. You have a hard head indeed if either of these passages leaves you dry-eyed. 


 In Fool's Fate (Book 3 in The Tawny Man trilogy) we learn more, with Fitz, about traveling in dreaming and joining others in their dreams. Without giving away too much of the plot, a character who is richly endowed with the raw power of Skill but has very little brain is bringing down the energy and spirit of a whole ship's crew through his nightmare visons. Fitz can't contain this alone. He must travel into the dream space of a young woman who is a more powerful dreamer. He gets through the dark thorny woods that oppose him, finds her in a glass tower and begs her to help calm the dark dreams that are afflicting many. He tells her, 
"You are very strong in the magic that lets one person go into another person's dreams and change them." 

Together they enter the space of  man who is drowning in his dream. The girl is able to change the dream. "Now it's my dream, and in my dream we can walk on the waves." She helps construct a pleasant new dreamscape woven from the dreamer's happy childhood memories, where he can lie safe and warm on an immense bed. She tells him -in the new dream - that he can return to this sanctuary whenever he chooses. All he has to do is think of a pillow on the bed.

Robin Hobb is weaving some true dream magic here, even as her character says, "This dream-changing is not magic. It is just a thing I can do."

My favorite character in the series,the Fool (no room to explain him here) says early in the stories,  "You can only understand a thing when you become it." As we follow what this means for Fitz, we come alive to what it may mean in our own lives.